Touchgrind Skate 2

In the works!

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Research

Skate2 – contemplation

by Illusion Labs • December 28, 2012 • 7 Comments

Despite the cold conditions Illusion Labs outbraves the weather gods to figure out what would make Skate2 an outstanding game – Stapelbäddsparken, Malmö.

Happy New 2013 to you all!

3D, Concept Art, Design

Preliminary level design

by Illusion Labs • December 11, 2012 • 29 Comments

Our 3D-magician is currently working on a few different preliminary level designs. Be part of the development and tell us what kind of features You would like to see in Touchgrind Skate 2.

Code

Realizing true skate physics

by Illusion Labs • November 26, 2012 • 2 Comments

Smoking hot brains, loads of coffee and worn out finger tips and ballpens – our developers are working hard to make Touchgrind Skate 2 come alive.

3D, Concept Art

Early stage concept art

by Illusion Labs • November 15, 2012 • 26 Comments

We’re looking into different locations for the game, here’s the blank canvas for  ”The Factory”. What kind of locations would you like to see in the game?

Code

Optimization Magic!

by Illusion Labs • November 9, 2012 • 4 Comments

Jim explains the rendering optimization magic for our next project: Touchgrind  skate 2!

Welcome

Following the success of the original iOS skateboarding game Touchgrind (2008) Illusion Labs is now finally making the sequal you have all been waiting for!

This time we thought we'd let you in on the goodies a little bit earlier in the development process. Here you'll find posts of the progress, game details and sneak previews.

Enjoy!

Recent Posts

  • Skate2 – contemplation
  • Preliminary level design
  • Realizing true skate physics
  • Early stage concept art
  • Optimization Magic!

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